AARON T. GRAY
Recent Work
NORCO
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Lead porting initial build from Phaser web game engine to Unity
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Lead systems engineering including data serialization, scene architecture, localization, settings, and others
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Developed debug tooling within Unity to assist in iteration time, navigation, and state modification
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Designed and lead implementation on several gameplay mechanics and levels
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Worked with Raw Fury's internal studio to port the game to Xbox & Playstation platforms
Homebody
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Utilized Unity's new Localization package to develop custom localization management tooling
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Architected and developed a custom localization pipeline for the Ink narrative scripting language
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Implemented the loc tools into the game, wired to a lockit managed online
HauntAR
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Collaboration project with Bose, utilizing BoseAR hardware (glasses) to deliver a terrifying haunted house escape experience
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Integrated sensor data from the experimental BoseAR SDK and programmed gameplay around it
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Chosen to travel to PAX West to demo the game at Bose's booth
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No longer maintained
Gatorade One Handed Caaaaatch
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Lead development in Phaser on the core game, receiving assets from an outside agency
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Utilized AWS web hosting to integrate the game with a Snapchat advertisement and host a leaderboard
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Worked with multiple agencies on feedback and iteration to rapidly develop the project for a quick turnaround
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No longer hosted